National Survey on STEAM Education: Emerging Technology Edition

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Emerging Technology

It either catapults your business into the future or it leaves you behind.

Drive your Strategy with the only Business Insights Dedicated Exclusively to STEM Education.

  • 218 page research report 
  • 2,400 STEM educators responded
  • 143 pages of ideas from STEM educators on emerging technology
  • Topics in emerging technology include virtual reality, coding, biotechnology, simulations, Internet of Things, robotics, gaming, probeware, drones, artificial intelligence, 3D Printing, cybersecurity, makerspace,  and project-based learning

Product Development

Prepare for product opportunities; understand product threats.

  • Market Need: Over the next 3-5 years, which emerging technologies do you need to know about?
  • The Landscape: How are educators currently implementing STEM?
  • The Horizon: What are the budget priorities of STEM educators?

Market Development

Maximize your Return on Marketing Budget.

  • Outreach: When is the best time for sales visits? To send emails?
  • Social Media: Which channels are used most by which demographic?
  • Print: When do STEM educators want to receive catalogs?

Free Preview

Download the Table of Contents from The National Survey on STEAM Education for free.

FAQ

Educators asked.

Before fielding this survey to over 100,000 educators, we sent a test to 100 science and STEM educators for feedback. More than one educator asked us to include the arts, and we listened.

STEAM also represents our field of respondents. MCH Strategic Data provides lists on educators who identify as STEM/STEAM.

For simplicity, we used STEM throughout the report unless representing a direct quote.

We used the definition of STEM sent to us by Carol O’Donnell from the Smithsonian Science Education Research Center.  

The definition comes from Carnegie Mellon University. “ . . . an interdisciplinary approach to learning where rigorous academic concepts are coupled with real-world lessons as students apply science, technology, engineering and mathematics in contexts that make connections between school, community, work and the global enterprise enabling the development of STEM literacy and with it the ability to compete in the new economy” (Tsupros, Kohler, & Hallinen).

Founded by Daylene Long, Catapult X is a market and product development company that consults exclusively with STEM education industry partners to catapult them forward using data-driven insights.

The survey received 2791 responses from a variety of responsibility levels*, grade levels*, and demographics.**
District Level STEM/Science Supervisor, n= 110
School Level STEM/Science Supervisor, n = 305
Science or Stem Teacher, n = 2553

Pre-K to Elementary, n = 297
Middle School, n = 1163
High School, n = 1624

Silent Generation, n = 6
Baby Boomers, n = 544
Generation X, n = 1305
Millennials, n = 886

Male, n = 830
Female, n = 1878
* Respondents were given the option of more than one education level, and grade level.
** Respondents were given the option of “prefer not to answer.”

MCH Strategic Data provided the list of STEM/STEAM educators to whom the survey was fielded via email.

Yes, a limited edition of the report for the media and for educators is available at stemreports.com

Pricing

Price $950

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